﻿using System;

namespace Unity.Linq
{
	// Token: 0x02000096 RID: 150
	public enum TransformCloneType
	{
		// Token: 0x040003D2 RID: 978
		KeepOriginal,
		// Token: 0x040003D3 RID: 979
		FollowParent,
		// Token: 0x040003D4 RID: 980
		Origin,
		// Token: 0x040003D5 RID: 981
		DoNothing
	}
}
